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Pseudo-3D in 2D HLSL
981 views
28-10-2025
TheHeavyFlamer
4 shaders
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Description
I decided to try to create a procedurally generated animation of 3D objects in a 2D HLSL shader. This is what I have so far. Currently, it does not have any real 3D surfaces, such as triangles, and the shader simply displays sprites in 3D space.
It may be useful in situations where you need 3D objects without loading or rendering real 3D objects. For example, in engines for 2d games, idk
It may be useful in situations where you need 3D objects without loading or rendering real 3D objects. For example, in engines for 2d games, idk
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