SHADERed
1.4.0
Installation
Debian/Ubuntu
Windows
Other platforms
Workspace
Windows
Preview
Pipeline
Objects
Properties
Pinned
Output
Pixel Inspect
Profiler
Project options
Templates
Using an external text editor
Focus mode
Render to image file
Camera snapshots
Code snippets
Browse online
Export as C++ project
Shader Pass
Child items
Geometry
3D Model
Vertex Buffer
Render State
Variables
Change variable value for pipeline items
System variables
Function values
Input layout
Macros
Resources
Other pipeline items
Compute pass
Audio pass
Objects
Texture, Texture3D and cubemaps
Render texture
Audio
Buffer
2D image
3D image
Keyboard texture
SRVs & UAVs
Debugger
Pixel Inspect
Overlay
Debugging
Breakpoints
Variables
Immediate mode
Watches
Vector watch
Frame Analysis
Detect undefined behavior
Global breakpoints
Heatmap
Variable value viewer
Miscellaneous
Command line interface
Plugin API
Building a plugin
IPlugin1
Features
General
Project
Menu
Context
System variables
Function variables
Objects
Pipeline items
Themes
Website
Difference between quick fork & fork
Pinned variables
Following & notifications
Embed API
Javascript functions
Tutorials
#1 - Simple
Shader pass
3D objects
Shader code
Variables
Result
#2 - Textured cube
SHADERed
»
Index
Index
A
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B
|
C
|
D
|
E
|
G
|
H
|
I
|
O
|
P
|
R
|
S
|
U
|
V
A
advanceTime() (built-in function)
B
BeginRender() (built-in function)
C
CreatePlugin() (built-in function)
D
Destroy() (built-in function)
DestroyPlugin() (built-in function)
E
EndRender() (built-in function)
G
getFPS() (built-in function)
GetPluginAPIVersion() (built-in function)
GetPluginName() (built-in function)
GetPluginVersion() (built-in function)
getRendererHeight() (built-in function)
getRendererWidth() (built-in function)
getShader() (built-in function)
getShaderPassList() (built-in function)
getShaderPassPixelEntry() (built-in function)
getShaderPassVertexEntry() (built-in function)
getTime() (built-in function)
getVariables() (built-in function)
getVariableType() (built-in function)
H
HasContextItems() (built-in function)
HasMenuItems() (built-in function)
I
Init() (built-in function)
InitUI() (built-in function)
isPaused() (built-in function)
IsRequired() (built-in function)
IsVersionCompatible() (built-in function)
O
Object_Bind() (built-in function)
Object_Export() (built-in function)
Object_HasContext() (built-in function)
Object_HasExtendedPreview() (built-in function)
Object_HasPreview() (built-in function)
Object_HasProperties() (built-in function)
Object_Import() (built-in function)
Object_IsBindable() (built-in function)
Object_IsBindableUAV() (built-in function)
Object_Remove() (built-in function)
Object_ShowContext() (built-in function)
Object_ShowExtendedPreview() (built-in function)
Object_ShowPreview() (built-in function)
Object_ShowProperties() (built-in function)
P
pause() (built-in function)
PipelineItem_AddChild() (built-in function)
PipelineItem_CanHaveChild() (built-in function)
PipelineItem_CanHaveChildren() (built-in function)
PipelineItem_CopyData() (built-in function)
PipelineItem_Execute() (built-in function)
PipelineItem_Export() (built-in function)
PipelineItem_GetBoundingBox() (built-in function)
PipelineItem_GetInputLayoutItem() (built-in function)
PipelineItem_GetInputLayoutSize() (built-in function)
PipelineItem_GetWorldMatrix() (built-in function)
PipelineItem_HasProperties() (built-in function)
PipelineItem_HasShaders() (built-in function)
PipelineItem_Intersect() (built-in function)
PipelineItem_IsPickable() (built-in function)
PipelineItem_OpenInEditor() (built-in function)
PipelineItem_Remove() (built-in function)
PipelineItem_Rename() (built-in function)
PipelineItem_ShowContext() (built-in function)
PipelineItem_ShowProperties() (built-in function)
Project_BeginLoad() (built-in function)
Project_BeginSave() (built-in function)
Project_CopyFilesOnSave() (built-in function)
Project_EndLoad() (built-in function)
Project_EndSave() (built-in function)
Project_ExportAdditionalData() (built-in function)
Project_HasAdditionalData() (built-in function)
Project_ImportAdditionalData() (built-in function)
pushShader() (built-in function)
R
restartTime() (built-in function)
resume() (built-in function)
S
setVariable() (built-in function)
ShowContextItems() (built-in function)
ShowMenuItems() (built-in function)
SystemVariables_GetName() (built-in function)
SystemVariables_GetNameCount() (built-in function)
SystemVariables_HasLastFrame() (built-in function)
SystemVariables_UpdateValue() (built-in function)
U
Update() (built-in function)
V
VariableFunctions_ExportArguments() (built-in function)
VariableFunctions_GetArgsSize() (built-in function)
VariableFunctions_GetName() (built-in function)
VariableFunctions_GetNameCount() (built-in function)
VariableFunctions_ImportArguments() (built-in function)
VariableFunctions_InitArguments() (built-in function)
VariableFunctions_ShowArgumentEdit() (built-in function)
VariableFunctions_UpdateValue() (built-in function)