This plugin lets you write your shaders in Rust language. Files that end with
.rs extension will be treated as Rust shaders (this can be changed in the options). You must have Rust devtools installed.
Possible thanks to the rust-gp project.
The "Recompile shader on content change" must be turned off since the build times are relatively long.
Error messages don't point to the shader stage/source:
- initial release